With tournament variation #1, Rambo also has his low rope trap special move that can be amplified and sets up a full combo. Rambo does indeed have a combo string that pops the opponent up for a juggle and is relatively safe on block on the second hit, which allows players to fire off the string, see if it landed, then follow up for an easy bread and butter combo if it hit. On the plus side, Rambo has a handful of effective tools that should be beneficial for newcomers. That same kick can be seen at the end of one of Mileena's combo strings as well. Not only does the kick animation itself look fairly stiff and not all that great, but seeing the same visual for several different attacks gives a sense of the character potentially being rushed. In particular, Rambo seems to have nearly an identical animation for four different attacks, which is an odd choice. I did find myself getting tripped up, however, with some of Rambo's attacks. The in-game model looks a lot like Sylvester Stallone, who happened to provide the voice work for Rambo in the game, and whether it be attacks from the prone or flying off into the sunset on a helicopter, much of what the character has here looks great. Much like with Mileena, NetherRealm Studios did an excellent job with the presentation for Rambo - for the most part.
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